Diablo IV’s Loot Reborn season changes how you reap rewards quite a bit

Diablo IV’s Loot Reborn season changes how you reap rewards quite a bit
Diablo IV’s Loot Reborn season changes how you reap rewards quite a bit
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Blizzard has stated several times that the upcoming Season 4 of Diablo IV will be the one that will correct and fix many of the loot systems that have frustrated players ever since the action RPG made its arrival last June. With that update scheduled for May 14th, we now have a very clear explanation of how it will be handled.

For the looting side of things, Blizzard promises that many of the game’s most basic core systems have been changed so that you’ll earn loot in a new way, see gear work in a new way, and see them improve in a different way as you progress through the World Tiers. This will include seeing items become more individually powerful and influential, meaning less time will be spent sorting through otherwise poor loot from the many drops you receive as you play. To accommodate this change, an adjustment will be made to crafting and how resources and currencies are earned, and the most exciting part is that all of this will work on both the Seasonal Realm and the Eternal Realm.

There will also be an adjustment to Helltide, making it more challenging and introducing a new marked threat system where the frequency and difficulty of the demons you encounter in the future will increase the more demons you kill.

The Pit Helltide expands with more demanding tasks in the endgame, Andariel becomes part of the boss ladder, and the Iron Wolves make their arrival, allowing players to join the faction to earn new rewards.

Essentially, Season 4: Loot Reborn will be looking to introduce Diablo IV 2.0, but to see if it manages to achieve this, we’ll just have to wait until May 14 when the update lands.


The article is in Norwegian

Tags: Diablo IVs Loot Reborn season reap rewards bit

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