A Plague Tale: Innocence was a fairly large adventure that took most players 10-12 hours to complete, but the sequel looks to be quite a bit bigger. A Plague Tale: Requiem not only looks state-of-the-art with deeper gameplay – it’s also 50% longer.
This is revealed by “Lead Level Designer” Kevin Pinson of Asobo Studio in an interview with Play Magazine (issue 19), where he tells us that the title will take 15-18 hours to play through. And he adds that there is no filler to artificially extend the adventure:
“It’s about pacing, there’s no filler, there’s no trying to make it longer because we needed to. Our publisher Focus Interactive encourages us to do the length that we want to do for the game for the story we want to tell.
So we’re not aiming for a specific amount of hours. This is not something that we take into account when we first design the game. We are a small team of 70 people so we have to be really drastic about our choices.”
A Plague Tale: Requiem is released on October 18 on PC, PlayStation 5 and Xbox Series. There will also be a cloud-based version for Switch, and will also be included with Game Pass from day one.